January 18, 2020 350 views, 36 downloads, 10 comments |
GAME MOD | X4: Foundations - Extended Conversation Menu v.0.2 - Game mod (mod) ...
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A sandbox space simulator developed by Egosoft. It is the fourth full-fledged installment of the popular series X. Similarly to its predecessors, X4: Foundations focuses mostly on giving the players a freedom in how they want to play.
File Size: 4.1 mb:
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Gameplay-facilitating mod for X4: Foundations - Extended Conversation Menu v.0.2 - Game mod. This mod may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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Allows all mods using it to join their starting conversations in a browsable section, so technically infinite mods can be added by only taking up 1 conversation slot for any npc. (Feel free to add support to ur own mods aswell)
If you are using a mod that requires or supports ECM, simply follow the installation instructions down below.
I'll be step by step updating my mods to add ECM support, right now only Recycle Station supports it, but it doesn't hurt to already add it in case you're using more of my mods. :)
More details if you're interested in using it for ur own mods:
It's a handy solution that allows mods to be structured in a combined menu in a very simple way:
1. A conversation starts
2. All mods check their conditions of their default conversation, and if those are met, register a table entry with a cue path to the ECM's conversation Table, instead of just adding a , which will be handled later.
3. The ECM (Extended Conversation Menu) now checks if mods have registered in the table. If so, the combined ECM is displayed. If only 1 mod registered, then the conversation option for the mod is being called directly to avoid extra nesting. If no mods have registered, the ECM option won't be displayed.
4. Now the ECM builds a browsable section and lets all mods add their conversation options themselfs by signaling the previously provided cue in their table entry.
5. The user selects an entry, which was previously added by calling your mod's own cue and the now called section is back in your mod, so the ball is passed back to your mod and it continues as usual.
The modfiles contain the extendedconversationmenu.xml and a testmod as example with detailed deions how it works in detail.
If you have questions, suggestions for improvement or other feedback, please drop a message. Thanks!
Installation:
Download the file, extract the extendedconversationmenu folder and move it to your extensions folder.
In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions
Deinstallation:
Simply remove the folder, no current savegame issues.
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All files and updates for this game: |
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