November 17, 2020 475 views, 103 downloads, 10 comments |
GAME MOD | X4: Foundations - Getting Paid v.0.1.3 - Game mod (mod) ...
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A sandbox space simulator developed by Egosoft. It is the fourth full-fledged installment of the popular series X. Similarly to its predecessors, X4: Foundations focuses mostly on giving the players a freedom in how they want to play.
File Size: 8.7 kb:
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Gameplay-facilitating mod for X4: Foundations - Getting Paid v.0.1.3 - Game mod. This mod may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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Getting Paid is a mod for X4: Foundations, created by iforgotmysocks.
This mods adds configurable salary demands for managers, your ship captains and your crew on your ships. Includes an option to allow events to happen that may cause crew members to quit or die if salary isn't paid repedeately.
You can adjust the base salary multiplayer, the timespawn of which salary notifications should appear and the option to have salary not being paid allow crew to quit their jobs in the modfile yourself at gettingpayed/md/gettingpayed.xml
Details on how the salary is calculated:
The salary is calculated as followes: 2 * 5(adjustable modifier) * 1-5(skill) * 2 or 3(2 if captain/pilot, 3 if manager) * timespan of salaries (standard 1h).
This gives us a base value of 10 credits that can be adjusted by the player. The skill will have a big impact, so a 5 star employee costs 50 credits. If that employee is a captain or pilot, the pay is doubled, for a manager it's trippled. At last the timeframe you choose comes into play, so if you set the timeframe for salaries to 2 hours, the salary will get doubled. This is being calculated for every npc under your command and summerized as a notification and logbook entry under upkeep.
If $npcImpact is activated, it will have consequences if you are able to pay your crew or not. This is disabled at default and needs to be activated in the modfile.
When activated, your crew will gain a star of morale when they get payed, but if they don't they will lose 3. If crewmembers don't have any morale left, they are at risk of leaving ur services or other nasty incidents might happen! (don't worry, they won't take your ships) :p
Current todos:
- fix the payed typo *caugh* xD
- localization using t-files
- add more events and invidents also some involving stations
Note: While ships are docked at stations, their crews won't get paid as they're not working.
Installation:
Download the file, extract the gettingpayed folder and move it to your extensions folder.
In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions
Deinstallation:
Simply remove the folder, no savegame issues whatsoever.
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