December 19, 2010 465 views, 95 downloads, 1 comments |
GAME PATCH | ArmA II: Private Military Company - game update v.1.56 (patch) ...
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Another addition to the great soldier's simulator, for which Bohemia studio is responsible. This time we play the role of an employee of a security company that cares about order in the fictitious state of Takistan.
File Size: 330 mb:
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Gameplay-facilitating patch for ArmA II: Private Military Company - game update v.1.56. This trainer may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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version: v.1.56
Version 1.55-1.56 Changelog
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Data
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* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.
Engine
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* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
BAF changelog 1.01-1.02
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* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better
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