November 24, 2020 619 views, 71 downloads, 10 comments |
GAME MOD | The Elder Scrolls III: Morrowind - Optimization Patch v.10 - Game mod (mod) ...
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The third installment in a legendary action RPG series developed by Bethesda since 1994. The story once again takes the player to the realm of Tamriel, this time to the east, to the Morrowind province.
File Size: 30.6 mb:
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Gameplay-facilitating mod for The Elder Scrolls III: Morrowind - Optimization Patch v.10 - Game mod. This mod may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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Morrowind Optimization Patch is a mod for The Elder Scrolls III: Morrowind, created by Remiros.
In author’s own words:
This mod greatly improves outdoor (and to a degree indoor) performance in Morrowind, as well as fixing a lot of errors related to flora.
Performance in Solstheim, for example, has been tripled on my setup. (from 32 to 97 FPS)
Full list of features:
-Alpha Blending has been disabled in favor of Alpha Testing
-NiTriShapes have been stripped down to a bare minimum to increase performance
-Less bloated mesh structure
-Fixed many shading errors in the original trees
-New, more accurate collision meshes for most trees
-Most trees and flora utilize custom vertex normals which improves their visuals without any performance impact
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Permissions
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Feel free to use this in your own mods.
Installation
Drop the contents into your data files folder.
Important!
This will overwrite meshes you already have installed. Do NOT use this with Vurt's Trees.
You absolutely should regenerate Distant Land if you use MGE (XE).
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Removal
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Delete the meshes that come with this mod.
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Credits
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Thanks to Greatness7 for a lot of technical help and his vertex normals .
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
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