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    Unreal Tournament - Excessive Overkill: Surge v.Alpha 01 - Game mod A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    October 3, 2020 361 views, 77 downloads, 10 comments
    GAME MOD | Unreal Tournament - Excessive Overkill: Surge v.Alpha 01 - Game mod (mod) ...
    Another installment in a popular FPS series that originated back in 1999. This title is a reboot of the series – and the first installment to feature the free-to-play business model – created by Epic Games, the fathers of the franchise.

    File Size: 145 mb:

       DOWNLOAD


    Gameplay-facilitating mod for Unreal Tournament - Excessive Overkill: Surge v.Alpha 01 - Game mod. This mod may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    Surge is a new take on the old favorite that is Excessive Overkill. An over-the-top mutator that turns all weapons into vastly more powerful variants, gives you new and exciting ways of traversing maps, health & ammo regeneration, and turns every match into a brutal, incredibly fast-paced slugfest!

    In Excessive it's not about staying alive, it's about not stopping, and taking as many people as possible out with you!

    Excessive Overkill: Surge was designed with modularity, compatibility and continuity in mind! To that end it is split into various modules. They can be used in any order; together, standalone or with other mutators. But these modules fall into three categories and you should choose just one of each. They are:

    Core, Weapons, Armor. The Core mutator is where all the gameplay changes happen, anything not directly related to weapons or armor! There is a global firerate increase that will work for the regular weapons or another mutator's weapons if loaded after it. It has two variants: Light and Dark. Dark has the crazier features. >:-)

    The Weapons mutator is clear, but it should be noted that the main firerate increase is actually located in the Core. It has three variants: Inventory, Pickups and Random. Inventory will start everyone with all weapons and ammo, removing WeaponBases. Pickups will upgrade the default inventory and the WeaponBases on the map. Random upgrades the default inventory and picks 4 weapons at random to add to it for the duration of the match. It should also be noted that the Core removes all ammo pickups and gives the ammo regeneration.

    The Armor mutator slightly reduces respawn timers and changes the way armor totals up, giving each piece reduced armor values but letting them stack. The Shieldbelt no longer consumes lesser armor to replenish itself and instead regenerates. Lesser armors rest underneath it and come into play when the Shieldbelt is lost. It has no variants.

    Installation:

    Place files inside your UT folder (not launcher folder) in UnrealTournamentDev\UnrealTournament\Content\Paks. If you do not have \Content\Paks you may create it. From the Mutator screen in Custom Game add up to ONE of each module (Weapons, Core, Armor) in any order.

    ----------------------------------------------------------------------------------------------
    All files and updates for this game: DL:
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