August 17, 2020 666 views, 87 downloads, 10 comments |
GAME MOD | Command & Conquer: Red Alert 2 - Yuri's Revenge - CnC Graphics Patcher (Yuri’s Revenge) - Game mod (mod) ...
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The official expansion to Command & Conquer 2: Red Alert 2, the renowned RTS released in 2000 by the Westwood Studios company.
File Size: 18.6 mb:
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Gameplay-facilitating mod for Command & Conquer: Red Alert 2 - Yuri's Revenge - CnC Graphics Patcher (Yuri’s Revenge) - Game mod. This mod may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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Command & Conquer Graphics Patcher is a tool to make rendering in Yuri’s Revenge
Which games can be patched?
At the time of release, this project was merely a day old, so if anything does not work, send me a message. This patch is designed to improve rendering in Windows Vista and later. It might not have an effect on earlier versions of Windows, or it might even have a negative impact. This patch is also stupid, because it does not automatically distiguish between OS versions to select the best behavior. Sorry for that, but I won't change it.
How to use
Download the patcher and either put in in the same directory as the game or put the game.exe/gamemd.exe file in the same folder as this patcher and run it. The patch is not applied until you apply it explicitly, and it can be undone again using the patcher.
To prevent issues with Windows Vista or later, I recommend to put the patcher into a separate folder and copy the game file into it. Copy it back after patching. Also: Back up your original game file, just to be sure.
You will need the Microsoft .net Framework 3.5 to run this tool. After all files are patched, this patcher is not needed any more.
Background
The dimetric Command & Conquer games use several temporary graphics to draw to. Some of them are allocated in Video RAM, some of them are allocated in system RAM. When the game wants to draw something, the data has to be copied from VRAM to system RAM, which is an expensive operation and it gets more obvious the more objects (units, debris, ...) are on the map. The patch changes the game to not allocate surfaces in VRAM in the first place, so this cannot become an issue.
The following bytes need to be changed. This is not optimized. If you understand the raw assembler instructions, you can optimize it by putting a jmp there.
Game Offset Original Patched
Tiberian Sun 0008AC2F 3C 01 75 0C 90 90 90 90
Red Alert 2 000AA51F 3C 01 75 0C 90 90 90 90
Yuri's Revenge 000BA61F 3C 01 75 0A 90 90 90 90
Credits
The patches solve the problem the same way as it is done by Ares, the Yuri's Revenge expansion dll. The original fix was implemented by DCoder. I applied this solution to TS and RA2 and coded the patching tool around it.
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