May 31, 2020 519 views, 66 downloads, 10 comments |
GAME MOD | Assassin's Creed II - Assassin's Creed II Gently Photo-real ReShade v.1.0 - Game mod (mod) ...
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An action adventure game with stealth elements, created by the Ubisoft Montreal studio. The plot revolves around centuries-long conflict between the Assassin Brotherhood and the Templar Order.
File Size: 8.5 mb:
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Gameplay-facilitating mod for Assassin's Creed II - Assassin's Creed II Gently Photo-real ReShade v.1.0 - Game mod. This mod may not necessarily work with your copy of the game.
In order to unpack this file after download, please enter the following password: trainer if ask.
For unpacking files we recommend using a free software - 7-Zip.
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Assassin's Creed II Gently Photo-real ReShade is a mod for Assassin's Creed II, created by SundayRoast.
Deion (in author’s own words):
Gently Photo-real is my attempt and success at tackling two tasks that I found many ReShade's and SweetFX's struggle with; improving the game graphically while also trying to avoid eyestrain caused by having Bloom and Contrast shaders affect areas which they were unaccounted for.
Gently Photo-real addresses this by only doing smaller tweaks to saturation, contrast and sharpness. A delicate use of bloom.
And most importantly: Eye-adaptation.
Eye-adaptation plays a large part on this ReShade's photorealism, but also in darkening parts that are overwhelmingly white, most notably the games map and menu screen, which now turn from a blinding white to a very light beige. The ambient-light bloom shader and eye adaptation in conjunction make light appear as it is naturally fading from the roofs to the streets.
Note: This ReShade uses debanding to mask compression artifacts in some of the games textures, most notably in sprites, skyboxes and the moonlight bloom sprite. Debaning might cause stuttering with V-sync on and is somewhat performance heavy. So if you're coming across performance issues disable V-sync or press the 'Home' key and disable Debanding from the ReShade menu.
Use with Reshade.
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